Enemy Skills by Example - AoE Poison Gas Skill | AI Series Part 24




Published: 03 Aug 2021

We're creating a new implementation of a SkillScriptableObject, Poison Gas. This will be an instant-cast skill, meaning the enemy will not stop doing anything, and just use the ability. Instant cast skills are generally less powerful and have shorter cooldowns than channeled abilities because they don't have a negative consequence (other than perhaps resource constraints such as mana) to the caster.


In this tutorial we're expanding on what we did in the last several tutorials, AI Series Part 21, 22, and 23. If you haven't checked out those GO BACK! It's super important to understand the foundational code we implemented there that we're building on in this video!


We'll configure a particle system and show a damage aura (sprite from Essential UI Pack: https://assetstore.unity.com/packages/tools/gui/essential-ui-pack-73670?_aid=1101l9QvC)


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-24/


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๐Ÿ“š Resources

โšซ Part 1 of this subseries (AI Series 21) - Foundation and Jump: https://youtu.be/faNV-hWu07o

โšซ Part 2 of this subseries (AI Series 22) - Fire Breath: https://youtu.be/N0MxweZG88o

โšซ Part 3 of this subseries (AI Series 23) - Ice Lance: https://youtu.be/F0vNZ6L94dM

โšซ Part 4 of this subseries (AI Series 24) - You are here!


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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