How I Made a Level Save/Load Editor Window for my Minigolf Microgame | UI Toolkit Unity Tutorial




Published: 20 Aug 2024

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In this video you'll learn how to create an Editor Window with UI Toolkit by the example of my level save and load window. This includes creating fields with UXML, reviewing the USS styles I used, and some of the core concepts you'll need to bind click events to buttons and draw in the scene view with the Handles API.


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📚 Resources:

🟠 Play the Game on Itch: https://llamacademy.itch.io/minigolf

🟠 UI Toolkit Documentation: https://docs.unity3d.com/Manual/UIElements.html

🟠 SceneView Documentation: https://docs.unity3d.com/ScriptReference/SceneView.html

🟠 Editor Window Documentation: https://docs.unity3d.com/ScriptReference/EditorWindow.html

🟠 USS Reference: https://docs.unity3d.com/Manual/UIE-USS-Properties-Reference.html


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.