Published: 20 Aug 2024

In this video you'll learn how to create an Editor Window with UI Toolkit by the example of my level save and load window. This includes creating fields with UXML, reviewing the USS styles I used, and some of the core concepts you'll need to bind click events to buttons and draw in the scene view with the Handles API.


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/minigolf


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๐Ÿ“š Resources:

โšซ Play the Game on Itch: https://llamacademy.itch.io/minigolf

โšซ UI Toolkit Documentation: https://docs.unity3d.com/Manual/UIElements.html

โšซ SceneView Documentation: https://docs.unity3d.com/ScriptReference/SceneView.html

โšซ Editor Window Documentation: https://docs.unity3d.com/ScriptReference/EditorWindow.html

โšซ USS Reference: https://docs.unity3d.com/Manual/UIE-USS-Properties-Reference.html


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