Spawn and Place NavMeshAgents on a NavMesh at Runtime | AI Series Part 4




Published: 02 Mar 2021

In this tutorial I show you how to dynamically spawn NavMeshAgents into your scene at runtime, at a random position on the NavMesh. We utilize NavMeshTriangulation and NavMesh.SamplePosition to find a valid location on the NavMesh, and spawn them from our Object Pool in a Coroutine.


๐Ÿ‘จโ€๐Ÿ’ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-4

This project is the **END STATE** of this tutorial. You can (mostly, in this case, the scene is different) follow along by opening the PREVIOUS project (https://github.com/llamacademy/ai-series-part-3)


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๐Ÿ“š Resources

โšซ If you are not familiar with Coroutines, check out the Introduction to Coroutines Video: https://www.youtube.com/watch?v=FfgI0BJ38P4

โšซ If you are not familiar with Object Pooling, check out the Introduction to Object Pooling in Unity video: https://www.youtube.com/watch?v=fsDE_mO4RZM


As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system.


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