Physically-Based Bullet Impact Effects
Published: 17 Aug 2021
Learn how to implement simple RigidBody projectiles (bullets) that have unique impact effects based on the material of the object they hit! This adds a lot of realism into your game by having customized particle systems coming out of stone, metal, living organisms, water, dirt, grass, etc...
We'll also have a default impact effect play if we didn't specifically map a material so we can guarantee a hit effect will play even if we didn't explicitly map that material to a unique particle system.
๐จโ๐ป As always, all code from this video is available on GitHub: https://github.com/llamacademy/bullet-impacts
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๐ Videos Referenced in this Video:
โซ AI Series Part 1 - Click to move in PlayerMovement - https://youtu.be/aHFSDcEQuzQ
โซ ObjectPooling Introduction - https://youtu.be/fsDE_mO4RZM
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