How to Generate Colliders for Line Renderers




Published: 21 Jun 2022

Learn how to dynamically generate a collider that follows your Line Renderer regardless of shape or size of your Line Renderer! In this tutorial I cover how to add a new Mesh Collider component to your Line Renderer GameObject and generate a mesh at runtime that matches your Line Renderer!


It's easier than you might think!


You'll also learn how to simplify your line renderer's points based on a tolerance in code, just like you see in the inspector! This helps keep your generated collider optimized!


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.