Knockback NavMeshAgents using Physics | AI Series 51




Published: 09 Jan 2024

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In this tutorial you'll learn how to combine the Unity Physics system and the NavMeshAgent to apply realistic knockback forces to the NavMeshAgents!


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📚 Resources:

🟠 Gun Series Playlist: https://www.youtube.com/playlist?list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to

🟠 AI Series Playlist: https://www.youtube.com/playlist?list=PLllNmP7eq6TSkwDN8OO0E8S6CWybSE_xC

🟠 OnCollisionEnter Docs: https://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html

🟠 Collision.impulse Docs: https://docs.unity3d.com/ScriptReference/Collision-impulse.html

🟠 Shooting with the Gun System: https://youtu.be/E-vIMamyORg

🟠 NavMeshAgent Avoidance: https://youtu.be/dHYcio6fRI4


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.