FIX Jittery NavMeshAgent Movement in Unity 6




Published: 18 Jun 2025

In Unity 6, 6.1, and 6.2 beta there is a bug affecting NavMeshAgents where every time you call SetDestination(), the agent briefly pauses as it recalculates a new path. This was NOT the behavior pre-Unity 6. In this video you'll see how you can solve this problem!


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📚 Resources:

🟠 Bug Tracker: https://issuetracker.unity3d.com/issues/agent-velocity-resets-to-0-when-calling-navmeshagent-dot-setdestination-to-an-unreachable-position

🟠 NavMesh Calculate Path: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/AI.NavMesh.CalculatePath.html

🟠 Extension Methods Documentation: https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods


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Some links may be affiliate links, which at no additional cost to you, gives LlamAcademy a small portion of the purchase.