FIX Jittery NavMeshAgent Movement in Unity 6
Published: 18 Jun 2025
In Unity 6, 6.1, and 6.2 beta there is a bug affecting NavMeshAgents where every time you call SetDestination(), the agent briefly pauses as it recalculates a new path. This was NOT the behavior pre-Unity 6. In this video you'll see how you can solve this problem!
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๐ Resources:
๐ Bug Tracker: https://issuetracker.unity3d.com/issues/agent-velocity-resets-to-0-when-calling-navmeshagent-dot-setdestination-to-an-unreachable-position
๐ NavMesh Calculate Path:
๐ Extension Methods Documentation:
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